A downloadable game for Windows, macOS, and Linux

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An open-ended survival and resource management simulation, focused on raising a family. The game takes place in 1200 CE Eastern Finland, in the pristine woodlands of a region called Savo.

CURRENTLY AT BETA STAGE: MOST OF THE GAME CONTENT IS READY,  THERE ARE SOME BUGS,  THE UI IS PARTIALLY UNFINISHED.  WORK IN PROGRESS.

STABLE  RELEASE ESTIMATED AT SEPTEMBER 2024

The story

Life in the village started to feel too restless, occasional raids by neighboring tribes wreaking havoc. A young family decides to leave it all behind and to establish their home in remote woodlands. They pack a set of essential tools and row up the waterways deeper into the wilderness. After a few days of rowing they feel that they are far enough to have a peaceful spot of their own. Fishing, foraging and hunting provide food. But how to turn pristine woodlands to arable land? Fell down trees, burn them and the ashes will make the soil fertile. Agriculture is a lot of work but a decent harvest will keep the family fed through the long dark winter. And then there are children! More nutrition is needed to keep the little ones fed. And as they grow, they learn skills from the parents and start contributing to the workforce. Eventually the offspring will be old enough to marry and to start families of their own.

Game mechanics

The world map is procedurally generated.

The time-scale of the game is weeks. In-game years flow rather smoothly so you can easily see your building projects advancing and your family growing. Although, it won't always be that easy - harsh weather can ruin your crops, accidents can cause injury. No combat - the cold, hunger and accidents being the only enemies. The game play is about managing the most precious resource - time. Work long days to get that house finished, and run the increased risk of accidents due to overworking when tired. Or work at lower pace and run the risk of your family suffering from cold when the autumn sets in.

The family members will handle a lot of tasks routinely. But you can adjust how many hours are spent with daily routines like household chores, basic maintenance, parenting, resting, and foraging - the remaining time will be available for tasks which you plan. Tasks include crafting, building, farming, hunting and so on. Grow linen, spin yarn, weave textiles, craft clothes. Dig clay to make pottery. Burn a kiln to make charcoal. Collect bog iron to produce iron ingots, forge spearheads and other such essential tools.

The outcome of tasks is affected by skills and the quality of tools. Skills will gradually increase when they are used, and the children will pick up skills when they participate in the tasks. But some skills are really hard to master - almost anyone can learn simple metallurgy, but it can take a few generations of gradual learning to really master the secrets of turning crude bog iron into high quality blade.

Once a year there will be a market event, which you can choose to go to. At the market you can barter for tools and farm animals.

When the kids grow up they can stay with the elder generation, or you can send them to start a new homesteads. They can marry and raise the next generation. So your clan grows, and you can freely choose which family to play as. You can visit the other families of the clan, to exchange supplies and just to see how they are doing. You can even choose to play as the spirits of the late ancestors.

The UI is mouse-driven, assisted with customizable hotkeys.  You can freely switch between 2D and 3D view while playing. Some game elements are simulated as small text-based stories, where you choose from options, and your decisions will affect how the story unfolds.


Modding


There is a rather flexible modding system based on editing text files in xml format. You can modify and add game elements like items, animals, ailments, crafting recipes and tasks. You can even write your custom stories if you like to. Graphics and the appearance of UI elements can also be modded to ones liking. 3D models can be added in glb / gltf format

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DISCORD


Feedback, bugreports, suggestions etc. can be posted at project discord. Join using this link: https://discord.gg/6Crvp6F5dj

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DOWNLOADS


The Mac and Windows versions contain everything what is required to run the game. Then there is a smaller cross-platform version which requires there being Java pre-installed on the user computer.

Updated 2 days ago
StatusIn development
PlatformsWindows, macOS, Linux
Rating
Rated 5.0 out of 5 stars
(3 total ratings)
AuthorEnormous Elk
GenreSurvival
Made withlibGDX
Tags2D, 3D, Endless, Farming, Management, nature, Point & Click, Sandbox, Singleplayer
Average sessionAbout an hour
LanguagesEnglish
InputsMouse

Purchase

Buy Now
On Sale!
50% Off
$6.00 $3.00 USD or more

In order to download this game you must purchase it at or above the minimum price of $3 USD. You will get access to the following files:

ancient-savo-win-linux-mac-beta.zip 43 MB
Version 25
ancient-savo-mac-beta.zip 77 MB
Version 25
ancient-savo-win-beta.zip 77 MB
Version 25

Development log

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Comments

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I really wanna try this game but when trimming logs I seem to crash a bunch, not sure what is causing it but it seems to mostly happen when trimming

(1 edit)

Ah, thanks for reporting, sound like a bug!

If this is not too much trouble for you, try this: After a crash there should be an errorlog textfile in your game installation folder. E-mail the errorlog to the address mentioned in the beta version greetings message.

EDIT at 29th of June 2023 : The above mentioned bug is fixed in the current version (beta-21 as of writing this). But, should any new bugs occur, sending the errorlog is still the recommended thing to do.

I've just purchased, and happy to support your efforts, Erkka. This looks quite interesting.

(1 edit)

Welcome aboard =)

-Erkka from Enormous Elk